Monday, September 30, 2013

Hadoop: The Definitive Guide 4th Edition by Tom White


Hadoop: The Definitive Guide 4th Edition by Tom White shows comprehensive guide so you’ll learn how to build and maintain reliable, scalable, distributed systems with Apache Hadoop. This book is ideal for programmers looking to analyze datasets of any size, and for administrators who want to set up and run Hadoop clusters.

You’ll find illuminating case studies that demonstrate how Hadoop is used to solve specific problems. This third edition covers recent changes to Hadoop, including material on the new MapReduce API, as well as MapReduce 2 and its more flexible execution model (YARN). You can store large datasets with the Hadoop Distributed File System (HDFS).

By reading this book, you can run distributed computations with MapReduce, use Hadoop’s data and I/O building blocks for compression, data integrity, serialization (including Avro), and persistence, discover common pitfalls and advanced features for writing real-world MapReduce programs, design, build, and administer a dedicated Hadoop cluster—or run Hadoop in the cloud.

There are also guidelines to load data from relational databases into HDFS, using Sqoop, perform large-scale data processing with the Pig query language, analyze datasets with Hive, Hadoop’s data warehousing system, take advantage of HBase for structured and semi-structured data, and ZooKeeper for building distributed systems.

This book is able to bring you from no knowledge about Hadoop and the Big Data to a full knowledge of Hadoop and its usage. The book is split in 16 chapters and 3 appendix for a total of 628 pages of contents. This make ~33 pages for chapter so it's easy to read and to find what you need. This is very important since – even if it's possible – it's rare that this kind of book is read cover-to-cover.

The author, Tom White, does not limit himself to Hadoop itself, but does help the reader to understand the Hadoop ecosystem and White speaks a lot about some products of the Hadoop ecosystem giving to each of them a full chapter. These products are: Pig, Hive, HBase, ZooKeeper and Sqoop. The last chapter is a "Case Studies" chapter. In this chapter is shown the usage of Hadoop in some situations you could have thought were difficult or impossible to handle for Hadoop.

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Mahout in Action by Sean Owen, Robin Anil and Dunning


Mahout in Action by Sean Owen, Robin Anil, Ted Dunning and Ellen Friedman offers introduction to machine studying with Apache Mahout. Following real-world examples, the book presents practical use instances and then illustrates how Mahout will be utilized to resolve them. It also includes a free audio- and video-enhanced ebook.

A computer system that learns and adapts because it collects data could be really powerful. Mahout, Apache's open source machine learning mission, captures the core algorithms of advice systems, classification, and clustering in ready-to-use, scalable libraries. With Mahout, you possibly can instantly apply to your individual initiatives the machine learning strategies that drive Amazon, Netflix, and others.

This book covers machine studying utilizing Apache Mahout. Based mostly on expertise with real-world functions, it introduces practical use circumstances and illustrates how Mahout can be applied to unravel them. It places specific focus on issues of scalability and methods to apply these methods towards massive data sets utilizing the Apache Hadoop framework.

A useful start would have been discussing theory in chapter 7. Instead the idea is discussed in chapter 9. Chapter 7 is a mishmash of distance measures, similarity and examples. A radical explanation of the output produced by clusterdumper would have been useful. With some knowledge of the algorithm you can figure out what c and r are and the numbers assigned to the vectors are. However taking a easy instance and showing the actually hand calculation would be very useful to somebody completely new to clustering.

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Sams Teach Yourself iOS 6 Application Development in 24 Hours 4e


Sams Teach Yourself iOS 6 Application Development in 24 Hours 4th Edition by John Ray provides step-by-step approach so that you’ll grasp every skill and expertise you need, from setting up your iOS development surroundings to building great responsive person interfaces, from sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-strong basis for real-world success!

Step-by-step directions carefully stroll you thru the most common iOS growth tasks. Actions at the finish of every chapter provide help to check your knowledge. Notes provide interesting info associated to the discussion. Tips offer recommendation or present you easier ways to carry out tasks. Cautions alert you to possible issues and offer you advice on the best way to avoid them.

Book Features:

• Printed in full color
• Covers iOS 6.0 and up
• Use the new Objective-C NSArray, NSDictionary, and NSNumber Data Type shortcuts introduced in Xcode 4.5.2
• Learn to navigate the Xcode 4.5+ development environment
• Prepare your system and iDevice for efficient development
• Get started quickly with Apple’s Objective-C and Cocoa Touch
• Understand the Model-View-Controller (MVC) development paradigm
• Visually design and code interfaces using Xcode storyboards, segues, exits, and the iOS Object Library
• Use Auto Layout to adapt to different screen sizes and orientations
• Build advanced UIs with tables, split views, navigation controllers, and more
• Read and write preferences and data, and create System Settings plug-ins
• Use the iOS media playback and recording capabilities
• Take photos and manipulate graphics with Core Image
• Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
• Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
• Create universal applications that run on both the iPhone and iPad
• Write background-aware multitasking applications
• Trace and debug your applications as they run

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Sunday, September 29, 2013

Core JavaServer Faces 3rd Edition by David Geary


Core JavaServer Faces 3rd Edition by David Geary and Cay S. Horstmann provides a powerful framework for developing server-side applications, allowing you to cleanly separate visual presentation and application logic. JSF 2.0 is a major upgrade, which not only adds many useful features but also greatly simplifies the programming model by using annotations and “convention over configuration” for common tasks.

To help you quickly tap into the power of JSF 2.0, the book has been completely updated to make optimum use of all the new features. The book includes three totally new chapters on using Facelets tags for templating, building composite components, and developing Ajax applications with guidance on building robust applications with minimal hand coding and maximum productivity–without requiring any knowledge of servlets or other low-level “plumbing”.

There is complete explanation of the basic building blocks–from using standard JSF tags, to working with data tables, and converting and validating input. It also addresses coverage of advanced tasks, such as event handling, extending the JSF framework, and connecting to external services with solutions to a variety of common challenges, including notes on debugging and troubleshooting, in addition to implementation details and working code for features that are missing from JSF.

Proven solutions, hints, tips, and “how-tos” show you how to use JSF effectively in your development projects. This book provides everything you need to master the powerful and time-saving features of JSF 2.0 and is the perfect guide for programmers developing Java EE 6 web apps on Glassfish or another Java EE 6-compliant application servers, as well as servlet runners such as Tomcat 6.

This book provides a roadmap for navigating the intricacies without making the core text illegible. Yes, the text is scattered with side comments but it still allows the knowledge to flow without being too distracting.

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Computer Networking: A Top-Down Approach 6th Edition


Computer Networking: A Top-Down Approach 6th Edition by James F. Kurose and Keith W. Ross offers early emphasis on utility-layer paradigms and application programming interfaces (the top layer), encouraging a hands-on experience with protocols and networking concepts, earlier than working down the protocol stack to more abstract layers.

This book has grow to be the dominant book for this course due to the authors’ reputations, the precision of clarification, the standard of the artwork program, and the worth of their own supplements. A balanced presentation focuses on the Internet as a particular motivating instance of a network and in addition introduces students to protocols in a more theoretical context.

A chapter on wireless and mobility includes perception into 802.11 and coverage of ad hoc networking. Rules and Practice bins all through demonstrate real-world applications of the ideas studied. Case History boxes are sprinkled in to help tell the story of the historical past and development of computer networking. Material on application programming growth is included, together with quite a few programming assignments.

An extremely developed art program enhances the descriptions of concepts. In Chapter 1, the remedy of access networks has been modernized, and the outline of the Web ISP ecosystem has been considerably revised, accounting for the latest emergence of content material provider networks, akin to Google’s. The presentation of packet switching and circuit switching has additionally been reorganized, offering a more topical relatively than historic orientation.

In Chapter 2, Python has changed Java for the presentation of socket programming. Whereas nonetheless explicitly exposing the important thing ideas behind the socket API, Python code is simpler to understand for the novice programmer. Moreover, not like Java, Python offers entry to uncooked sockets, enabling college students to construct a larger number of network applications. Java-based mostly socket programming labs have been changed with corresponding Python labs, and a brand new Python-based mostly ICMP Ping lab has been added.

In Chapter 3, the presentation of one of many reliable data transfer protocols has been simplified and a brand new sidebar on TCP splitting, generally used to optimize the performance of cloud providers, has been added. In Chapter four, the section on router architectures has been significantly updated, reflecting current developments and practices in the field. Several new integrative sidebars involving DNS, BGP, and OSPF are included. Chapter 5 has been reorganized and streamlined, accounting for the ubiquity of switched Ethernet in local area networks and the ensuing increased use of Ethernet in point-to-point scenarios. Additionally, a new part on knowledge heart networking has been added. Chapter 6 has been updated to replicate latest advances in wireless networks, significantly cellular data networks and 4G providers and architecture.

Chapter 7, which focuses on multimedia networking, has gone by means of a major revision. The chapter now contains an in-depth dialogue of streaming video, together with adaptive streaming, and a wholly new and modernized dialogue of CDNs. A newly added section describes the Netflix, YouTube, and Kankan video streaming systems. The material that has been eliminated to make approach for these new topics continues to be accessible on the Companion Net site.

Chapter 8 now incorporates an expanded dialogue on endpoint authentication. Significant new material involving finish-of-chapter problems has been added. As with all previous editions, homework problems have been revised, added, and removed.

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Friday, September 27, 2013

Guide to Computer Forensics and Investigations 4th Edition


Guide to Computer Forensics and Investigations 4th Edition by Bill Nelson, Amelia Phillips and Christopher Steuart shows readers through conducting a excessive-tech investigation, from acquiring digital evidence to reporting its findings. Updated coverage contains new software and technologies as well as up-to-date reference sections, and content consists of easy methods to set up a forensics lab, find out how to purchase the right and needed tools, and learn how to conduct the investigation and subsequent digital analysis.

This book provides explanations on the best way to use the preferred forensic tools, specific guidance on coping with civil and criminal issues regarding the law and expertise with discussions on learn how to handle a company computer forensics operation in at present's business environment. Evaluate Questions, Fingers-On Projects, and Case Projects enable readers to practice skills they've learned.

There are free software program works with operating case studies, giving readers the opportunity to check their new abilities and tying the content material to professional practice. Movies of drive acquisitions and associated activities for computer forensics are also included on the DVD. It is appropriate for students new to the field, or as a refresher and know-how replace for professionals in law enforcement, investigations, or computer security.

The book features free downloads of the most recent forensic software, so readers can turn into conversant in the tools of the trade. It gives expanded dialogue on Microsoft's NTFS and MFT with NTFS knowledge carving techniques. Updated tools and applications references for the computing forensics examiner are presented with up to date reference sections for computing forensics resources.

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The Web Application Hacker's Handbook 2nd Edition


The Web Application Hacker's Handbook: Finding and Exploiting Security Flaws 2nd Edition by Dafydd Stuttard and Marcus Pinto shows how to overcome the new technologies and techniques aimed at defending internet purposes in opposition to attacks that have appeared because the earlier edition. It discusses new remoting frameworks, HTML5, cross-domain integration techniques, UI redress, framebusting, HTTP parameter pollution, hybrid file assaults, and more.

There's companion web site hosted by the authors that permits readers to try out the assaults described, offers answers to the questions which can be posed on the end of each chapter, and gives a summarized methodology and guidelines of tasks. Specializing in the areas of internet application safety where issues have changed lately, this book is essentially the most current resource on the essential subject of discovering, exploiting, and stopping net application safety flaws.

This practical book has been completely updated and revised to debate the most recent step-by-step methods for attacking and defending the range of ever-evolving internet applications. You'll discover the assorted new technologies employed in web purposes that have appeared for the reason that first edition and evaluate the new assault methods that have been developed, particularly in relation to the client side.

This book also describes a trio of mechanisms regarding authentication, session management, and access control. These components are extremely interdependent, and a weak point in any one of them will undermine the effectiveness of the overall entry dealing with mechanism. It also reveals the best way to observe the state of the person’s interplay with the application. A session token is a singular string that the appliance maps to the session, and is submitted by the user to reidentify themselves throughout successive requests.

There are many conditions the place utility could also be pressured to just accept knowledge for processing that does not match a list or sample of enter that is known to be “good”. Defects within the any of the core mechanisms for handling access might allow you to achieve unauthorized access to the executive functionality. Further, knowledge that you submit as a low privileged consumer might ultimately be exhibited to administrative customers, enabling you to attack them by submitting malicious data designed to compromise their session when it's viewed.

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Murach's HTML5 and CSS3 by Zak Ruvalcaba and Boehm


Murach's HTML5 and CSS3 by Zak Ruvalcaba and Anne Boehm shows the sensible method you need. It teaches you how you can use HTML5 and CSS3 the way in which they have been meant to work, with HTML5 to offer the page content and CSS3 to format the content and lay out the pages. Nevertheless it also teaches you the best way to use the HTML5 and CSS3 features alongside the earlier standards to ensure that your pages will work for the widest possible audience.

So if you're going to be developing net pages, whether you are an online designer, a JavaScript programmer, a server-aspect programmer, or a rookie, this book is for you. It begins with a 6-chapter, quick-start course to get you working at the skilled stage proper away. It begins by explaining such basic matters as what web browsers are available, how they display static internet pages, and find out how to build easy HTML files.

Nonetheless, because the book quickly moves to more advanced subjects resembling utilizing CSS to fashion internet pages, and using JavaScript and jQuery to supply extra responsive pages. It shows how to construct some pretty snazzy web page features comparable to popups, carousels, accordions, and drag and drop. It even reveals tips on how to use geolocation tools and how one can build internet pages for use on cellular devices.

Soon, you may be using HTML5 features, like the semantic tags that enhance the construction of your content and your search engine rankings along with CSS3 features, like text and border shadows, rounded corners, and background gradients that give your pages a chopping-edge feel. And you'll understand how and when to blend them with the sooner HTML and CSS code.

After that quick-begin, you may learn to make your pages work higher in your site visitors by enhancing them with audio and video files, using the jQuery Mobile library to ship content material on mobile devices, including jQuery routines for particular effects like slide reveals and accordions and utilizing JavaScript to supply for features like geolocation, web storage, canvas, and drag-and-drop, the sorts of abilities that go far beyond what you will find in other introductory books.

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Wednesday, September 25, 2013

jQuery, jQuery UI, and jQuery Mobile: Recipes and Examples


jQuery, jQuery UI, and jQuery Mobile: Recipes and Examples by Adriaan de Jonge and Phillip Dutson offers realistic, easy-to-use solutions for taking advantage of jQuery Core, jQuery UI, plugins, and jQuery Mobile. This guide brings together more than one hundred self-contained, downloadable examples, each with an in-depth clarification of how the code works and easy methods to adapt it in your personal needs.

Authors provide examples you may apply immediately in nearly any web or cell app, and with any server-facet platform, including PHP, .NET, Java, Ruby, Node.js, or Python. This extremely helpful information will provide help to test browser help and supply for graceful degradation, superb-tune DOM element selection and manipulate your site’s DOM structure.

There are latest techniques for event dealing with and binding so you may communicate with web servers: AJAX, page errors, redirects, XML, and use superior UI widgets, from accordions and autocomplete to sliders and tabs. You can construct cell-optimized sites with the jQuery Cell library, write and smoothly incorporate new plugins. Authors integrate powerful third-social gathering plugins, such as the Twitter Bootstrap framework.

The authors’ proven “code first, clarify later” approach helps builders at all levels who need to start experimenting immediately. Their exceptionally readable examples never take shortcuts or compromise high quality,and their details are ideal for anybody who wants to totally perceive their code. If in case you have a working information of HTML, CSS, and basic JavaScript, you’ll really feel proper at home immediately; if not, de Jonge and Dutson’s careful explanations and full HTML page layout examples will get you up to speed quickly.

Like any good recipe book, this book contains prepared-to-use code samples that reveal basic to superior techniques. Along with the most important areas noted within the book title, there are references on methods to customize the jQuery UI features to satisfy your needs and bonus sections about creating and utilizing plugins. I additionally really admire the authors’ insights concerning performance issues and best practices. Lastly, talking as somebody with no previous jQuery Mobile expertise, this book provides solid examples to get you up and operating fast. Total, this book will help to tremendously develop the talents in your jQuery arsenal.

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Programming With Javascript by John David Dionisio


Programming With Javascript: Algorithms And Applications For Desktop And Mobile Browsers by John David Dionisio and Ray Toal introduces college students to computer science and programming utilizing a contemporary approach. The text correlates to the ACM/IEEE CS1 course requirements and offers real-world case research and numerous exercises throughout.

The case researches present actual examples and their growth from inception to final product. The authors cover unique subjects not sometimes found in an introductory-degree text, reminiscent of 2D and 3D graphics in net pages, multitouch and gesture interfaces, distributed computing, software program engineering fundamentals, and coverage of powerful tools reminiscent of jQuery and regular expressions.

To emphasize the importance of hands-on application in studying a programming language, the authors additionally present numerous examples of working code, as well as workouts involving modification of that code. This book addresses the information units from the ACM/IEEE Laptop Science Computing Curricula for introductory programming courses, and covers security and internet-centric computing matters as really helpful in the ACM revised report CC2008.

Offering a step-by-step introduction to programming in JavaScript, this text focuses on the basics and functionality of JavaScript and software engineering rules and supplies a stable foundation in programming by stressing fundamentals early. This text takes full advantage of the expressive power of JavaScript's object literals and capabilities-as-values features to offer college students an early appreciation of the importance of knowledge structures.

This text contains self-contained, functionally complete case researches that illustrate and integrate key concepts whereas additionally offering concrete examples of the perfect practices described within the text. It contains numerous workouts all through for college kids to right away test and apply their understanding of the material. The workout routines are chosen to signify recognizable functions and use instances from real-world internet applications, whereas additionally exposing college students to material that goes beyond what's provided within the chapter.

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App Inventor: Create Your Own Android Apps, David Wolber


App Inventor: Create Your Own Android Apps by David Wolber, Hal Abelson, Ellen Spertus and Liz Looney introduces App Inventor for Android, a powerful visual tool that lets anyone build apps for Android-based devices. Readers learn the basics of App Inventor with step-by-step instructions for more than a dozen fun projects, such as creating location-aware apps, data storage, and apps that include decision-making logic.

Computers have made a lot of progress in the last three decades. We have moved from machines that can only work with 80 column text using a fixed-width font to machines with sophisticated graphical user interfaces. This transition has been done piecemeal, starting with the transition from the Apple II to the Macintosh, followed by the transition from DOS to Windows for business computers, which was then followed by the transition of the Internet from Usenet and other text-only applications to graphical web browsers.

The only technology that hasn't made this transition is the interface used by programmers. Programs are still made using the paradigm of an 80-column terminal with a fixed-width font. App Inventor breaks this programming model. Programs are developed with a mouse; the program structure is described using graphical components resembling pieces of a jigsaw puzzle. The App Inventor book walks you through the process of using this platform, starting with a simple "Hello, world" application and finishing with advanced topics such as using Android's web API.

The second half of the book features an Inventor's manual to help you understand the fundamentals of app building and computer science. App Inventor makes an excellent textbook for beginners and experienced developers alike.

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Tuesday, September 24, 2013

Hacking Exposed Mobile Security Secrets & Solutions


Hacking Exposed Mobile Security Secrets & Solutions by Neil Bergman, Mike Stanfield, Jason Rouse and Joel Scambray provides a great overview of the new threats created by cell devices. Like the other books in the sequence, it gives summary of the problems, shows how attackers will use vulnerabilities to compromise and exploit cellular units, along with showing you how you can secure your cellular devices and enterprise mobile platforms against these threats.

The 9 chapters within the book provide a complete and meticulous synopsis of the entire core areas round security and privateness issues about cellular computing. The primary two chapters present a radical analysis of the cellular risk ecosystem and how the cellular networks operate.

One of the major risks detailed in chapter 1 is that of physical risks. When knowledge resides in physical data facilities, a company can have some semblance of assurance of safety given the info has multiple layers of physical controls in an enterprise knowledge heart or colocation. The authors note that physical entry to cellular devices is difficult to defend in opposition to for very long, and the complete phenomenon of rooting and jailbreaking definitely proves this.

Additionally they write that they have yet to discover a mobile application that they could not defeat when given physical access, including defeating the mobile gadget management software. The book astutely notes that if your cell risk model assumes that information may be securely saved indefinitely on a physical cell device, then you're beginning with a false assumption. Your entire book is predicated on the belief of an attacker gaining control of the cellular device. To compensate for that, the book provides the requisite countermeasures.

One other bit of sagacious recommendation in the book is guaranteeing your developers, and those you outsource your development to, understand the specific risks and vulnerabilities round cellular apps. An interesting part of the chapter is on find out how to jailbreak Apple devices. But the authors additionally note that there are pros and cons to jailbreaking. The principle destructive is that you simply expose yourself to quite a lot of attack vectors that could lead to a whole compromise of the device. A non-jailbroken machine obviates that typically given the safety controls in place.

The book also sheds mild on the truth that even these iOS is a closed system with less threat vectors, it's still far from perfect. The Apple App Retailer, even with its safety controls, is way from impervious to attack. The chapter tells the story of a few malicious apps that slipped previous security critiques and found themselves on the Apple App Store. While these malicious apps had been later eliminated, they will there lengthy sufficient to cause damage.

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Monday, September 23, 2013

Programming Android 2nd Edition by Zigurd Mednieks


Programming Android: Java Programming for the New Generation of Mobile Devices 2nd Edition by Zigurd Mednieks, Laird Dornin, G. Blake Meikeand Masumi Nakamura shows easy methods to create up-to-date person experiences for each handsets and tablets. With this book’s extensively revised second edition, you’ll focus on Android tools and programming essentials, together with best practices for using Android four APIs. For those who’re experienced with Java or Objective-C, you’ll acquire the knowledge vital for building well-engineered applications.

Programming Android is organized into four parts. Part One helps programmers with some Java or iOS experience get off to a quick begin with the Android SDK and Android programming basics. Part Two delves into the Android framework, focusing on consumer interface and graphics class hierarchies, concurrency, and databases. It’s a stable foundation for understanding of how the most important components of an Android application work.

Part Three features code skeletons and patterns for accelerating the development of apps that use internet information and Android 4 user interface conventions and APIs. Part 4 delivers sensible coverage of Android’s multimedia, search, location, sensor, and account APIs, plus the Native Improvement Package, enabling builders so as to add superior capabilities. This book focuses on the information and developer priorities that are essential for successful Android development projects.

The book does briefly cover the basics of Java on Android but fortunately did not dwell on it for long. The book assumes a basic Java programming skills, describes the Software Development Kit (SDK), the basics of an Android application architecture and has a chapter on getting applications into the user's hands.

The book assumes some basic Java programming skills, teaches the SDK tool set, and moves beyond that to developing an Android app and submitting the app to the App Store. It also deals with Android APIs, and some specialized areas such as mapping, search, multimedia, and sensors.

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Android Programming: The Big Nerd Ranch Guide by Bill Phillips


Android Programming: The Big Nerd Ranch Guide by Bill Phillips and Brian Hardy focuses on practical strategies for growing apps appropriate with all variations of Android extensively used as we speak (Android 2.2 - 4.2). Write and run code every step of the way in which - creating apps that catalog crime scenes, browse photos, monitor your jogging route, and more.

Every chapter and app has been designed and tested to supply the knowledge and expertise you should get began in Android development. You may write and run code every step of the way by creating apps that catalog crime scenes, browse pictures, observe your jogging route, and more. Every chapter and app has been designed and tested to provide the data and experience it's essential to get started in Android development.

It's an introductory Android book for programmers with Java experience. Based mostly on Large Nerd Ranch’s fashionable Android Bootcamp course, this information will lead you thru the wilderness using hands-on example apps mixed with clear explanations of key ideas and APIs. Authors provide the training we wanted to get a whole bunch of engineers building skillfully on Android. This book is a great distillation of that training and might be a huge assist to anyone seeking to ramp up.

This book shows exactly how to write state of the art Android applications that work on a broad range of Android phones and tablets. I was impressed with this book’s content and clarity of presentation. The authors explain simple and complex Android topics with equal ease. Bill Phillips is a senior Android instructor and software engineer at Big Nerd Ranch. He developed the materials for Big Nerd Ranch's acclaimed five-day Android Bootcamp alongside Brian Hardy. Bill has a passion for understanding things deeply and helping others do the same. In his spare time, Bill likes to read and play piano.

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Sunday, September 22, 2013

Introduction to Mathematical Programming 4th Edition, Winston


Introduction to Mathematical Programming: Applications and Algorithms, Volume 1 4th Edition by Wayne L. Winston and Munirpallam Venkataramanan describes model-formulation, model-building expertise and interpretation of computer software output. Focusing on deterministic models, this book is designed for the first half of an operations research sequence.

This text gives self-contained chapters that make it flexible sufficient for one- or two-semester courses ranging from superior beginning to intermediate in level. The book has a robust computer orientation and emphasizes model-formulation and mannequin-building skills. Every matter features a corresponding computer-based mostly modeling and answer method and each chapter presents the software program tools needed to unravel realistic problems.

LINDO, LINGO, and Premium Solver for Training software program packages are available with the book. The subjects covered include: formulations, the geometry of linear optimization, duality principle, the simple method, sensitivity analysis, robust optimization, massive scale optimization network flows, solving issues with an exponential variety of constraints and the ellipsoid method, interior point methods, semi definite optimization, solving real world problems with computer software, discrete optimization formulations and algorithms.

Writer has revealed over 20 articles in leading journals and has received many educating awards, together with the school-huge MBA award 4 times. His current interest is in exhibiting how spreadsheet models can be utilized to solve business issues in all disciplines, particularly in finance and marketing.

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Java Software Solutions: Foundations of Program Design 7e


Java Software Solutions: Foundations of Program Design 7th Edition by John Lewis and William Loftus describes basis of programming methods to foster effectively-designed object-oriented software. Heralded for its integration of small and enormous realistic examples, this worldwide finest-selling text emphasizes building solid drawback-solving and design expertise to jot down excessive-high quality programs.

This book provides a wealth of finish-of-chapter programming initiatives, varying in difficulty stage, so college students can practice their design skills and implementation of Java programs. A measured strategy to things first teaches college students to use objects earlier than learning to jot down them. Students see objects in Chapter three (before control buildings), after which build their very own objects in Chapter 5 (after control buildings).

Sound programming practices teach students how one can write good software program, not just the best way to program. By means of examples and discussions, college students learn to remedy problems and implement options utilizing foundational software-engineering techniques. Because college students should be taught best via examples, small, readily comprehensible examples are intertwined with larger, more realistic ones.

Graphics and GUIs are excellent examples of object orientation-and excellent motivators for students. An optionally available Graphics Track section covers graphics and GUIs at the end of each chapter, allowing for flexibility of coverage. Each chapter begins with a listing of Chapter Objectives and a short introduction to the chapter subjects to orient students.

Key Ideas highlight fundamental ideas and important pointers all through the chapter and are summarized in the long run-of-chapter material. All programming examples are introduced in clearly labeled listings. The code is colored to visually distinguish feedback and reserved words, and followed by this system output, a pattern run, or a screenshot the place appropriate.

Syntactic elements of the Java language are mentioned in particular highlighted syntax diagram sections. Diagrams clearly establish the legitimate kinds for a statement or construct. The Key Ideas presented all through the chapter are summarized at the end. Brief Questions review elementary concepts and terms. Answers are offered at the end of the problem sets.

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Saturday, September 21, 2013

Big Java: Early Objects 5th Edition by Cay S. Horstmann


Big Java: Early Objects 5th Edition by Cay S. Horstmann introduces programmers to objects at a gradual pace. Elective example modules are included using Alice and Greenfoot. The examples offer annotations with dos and don'ts along with cross references to extra detailed explanations within the text. New tables present numerous typical and cautionary examples.

New programming and evaluate problems are also presented that ensure a broad coverage of topics. Cay will even add sections on problem fixing, and a brand new, extra approachable and visual design developed for JfE and BJLO is used. This book gives a comprehensive and approachable introduction to basic programming strategies and design expertise, serving to students grasp basic concepts.

The inclusion of advanced chapters makes the text appropriate for a 2-semester course sequence, or as a comprehensive reference to programming in Java. Combining an up to date and extra visual design, with main rewrites to make the content material easier to read, provides college students with an extremely approachable text.

Stuffed with realistic programming examples, an excellent amount and variety of homework assignments, and lab exercises that construct pupil downside-fixing talents, it's no surprise Large Java is the number one text for early objects in the Java market. Added downside fixing sections are introduced with the workouts from Science and Enterprise, more code examples online, extra on pseudocode and algorithms. Algorithm section in arrays has been enhanced. There are major rewrites to enhance clarity and make the presentation extra accessible.

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Friday, September 20, 2013

Logic and Computer Design Fundamentals 4th Edition, Mano


Logic and Computer Design Fundamentals 4th Edition by M. Morris Mano and Charles Kime provides sturdy emphasis on the fundamentals underlying up to date logic design using hardware description languages, synthesis, and verification. This book focuses on the ever-evolving purposes of basic computer design ideas with sturdy connections to real-world technology.

Therapy of logic design, digital system design, and computer design is presented to make this book excellent for self-research by engineers and computer scientists. This book provides strong digital system design fundamentals whereas carrying out a gradual, bottom-up development of fundamentals. Companion Netsite affords 12 studying dietary supplements consisting of recent material and deleted material from prior editions, code for all VHDL and Verilog examples, 25% of the issue solutions, and projection originals for all figures and main tables.

Roughly 40% of chapter issues are new or revised. Many new real-world examples and problems have been added. Instance and problems are then used to illustrate the procedures for arriving at a description of an answer that may function enter to CAD tools. There is larger emphasis on formulation stage of design process -- recognizing computerized design tools now carry out lots of the subsequent steps.

There may be vital reorganization of content to better fit course topics. This book updates to technological content material to maintain material present with subjects on Enter-Output and Communication, excessive Efficiency CPU Concepts, architectural Improvements and transient description and illustration of the Espresso algorithm for example of a realistic approach to 2-leve circuit optimization.

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C++ Programming: From Problem Analysis to Program Design 6e


C++ Programming: From Problem Analysis to Program Design 6th Edition by D. S. Malik uses a strong focus on problem-solving and full-code examples to vividly demonstrate the how and why of applying programming concepts and utilizing C++ to work through a problem. This new edition includes updated end-of-chapter exercises, new debugging exercises, an earlier introduction to variables and a streamlined discussion of user-discussion of user-defined functions to best meet the needs of the modern CS1 course.

An optional CourseMate brings this book to life with interactive study tools including videos, quizzing, flashcards, and games. The CourseMate's digital Lab Manual offers additional hands-on exercises, allowing students to reinforce critical thinking through practice. A full-color interior precisely displays syntax highlighting, emphasizing C++ keywords and comments for beginning programmers. More than 300 visual diagrams illuminate difficult concepts.

Numbered full-code examples walk students through the stages of Input, Output, Problem Analysis, and Algorithm Design to illustrate key topics in each chapter. Every programming example includes a full explanation and sample run. Reorganized content introduces variables earlier and streamlines user-defined functions in response to instructor demand.

NewUpdated end-of-chapter exercises emphasize timely and relevant problems, providing ample opportunities for practice. New Optional CourseMate brings course concepts to life with digital Lab Manual activities, engaging videos, interactive quizzes, flashcards, and study games tied directly to the text.

This book text provides a very clear explanation of each topic. The programming examples in each of the chapters provide a comprehensive view of a program, from problem analysis to algorithm development to coding with comments. It has good lead-in examples motivating the various concepts, excellent and accurate details, and descriptions that are exceptionally clear. The detailed programming examples are also excellent and are very clearly described.

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Building Java Programs 3rd Edition by Reges and Stepp


Building Java Programs 3rd Edition by Stuart Reges and Marty Stepp introduces novice programmers to basic constructs and common pitfalls by emphasizing the necessities of procedural programming, drawback fixing, and algorithmic reasoning. Through the use of objects early to resolve interesting problems and defining objects later within the course, this text develops programming data for a broad audience.

The authors have created new chapters that reach the coverage of the book, using material that they current of their second course in computer science. Chapter 14 explores programming with stacks and queues. Chapter 18 examines the implementation of hash tables and heaps. The Chapters 15-17 discuss implementation of collection lessons using arrays, linked lists, and binary trees.

New part on recursive backtracking. Backtracking is a powerful approach for exploring a set of prospects for solving a problem. Chapter 12 now has a section on backtracking and examines several problems intimately, together with Sudoku. The presentation focuses on a conventional procedural approach first then builds into object-oriented programming, which allows college students to learn both kinds of programming.

Detailed explanations construct problem-fixing skills by displaying students find out how to apply programming constructs and customary pitfalls to avoid. The text is problem-centered, and talks intimately about tips on how to apply constructs as a substitute of merely describing them. A layered organization eases students into the early chapters earlier than expanding into in-depth discussions. Management construction coverage is presented in the early chapters. Case study examples on the end of every chapter illustrate find out how to apply concepts in a mid-sized program.

The authors have significantly increased the number and high quality of self-verify exercises and programming exercises incorporating new problems in each chapter. There at the moment are roughly fifty whole problems and workout routines per chapter, all of which have been class-tested with real college students and have solutions supplied for instructors on our net site.

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Saturday, September 14, 2013

Starting Out with Programming Logic and Design 3rd Edition


Starting Out with Programming Logic and Design 3rd Edition by Tony Gaddis orients college students to programming ideas and logic without assuming any earlier programming experience. In the profitable, accessible style of Tony Gaddis’ finest-promoting texts, useful examples and detail-oriented explanations allow college students to change into comfy with fundamental ideas and logical thought processes used in programming without the complication of language syntax.

A language-unbiased approach allows students to gain confidence and construct skills before shifting on to a more comprehensive language-particular course. Modern coverage and Gaddis’ famend writing type appeals to right now’s students. Program design, selection structures, and repetition structures-key subjects that inexperienced persons need to master are covered slowly using a number of examples.

Capabilities are covered early but with sufficient flexibility to be moved later within the course. Menu-driven programming and enter validation are covered in separate chapters, allowing instructors to reorder coverage. An appendix, Getting Started with Alice, presents an outline of the Alice programming environment.

A new set of Debugging Exercises have been added to a lot of the chapters. The scholar examines a set of pseudocode algorithms and identifies logical errors. All through the book, lots of the flowcharts have been revised so they appear more according to the pseudocode. In Chapter 5 the part on nested loops has been expanded with an extra example.

College students achieve confidence of their program design skills to transition into more complete programming courses. The book is good for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the primary a part of an introductory programming course.

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Pattern Recognition and Machine Learning, Christopher Bishop


Pattern Recognition and Machine Learning by Christopher M. Bishop presents approximate inference algorithms that allow fast approximate answers in conditions where actual solutions will not be feasible. It uses graphical models to describe probability distributions when no different books apply graphical models to machine learning.

No earlier knowledge of pattern recognition or machine learning ideas is assumed. The dramatic growth in sensible functions for machine studying over the last ten years has been accompanied by many essential developments in the underlying algorithms and techniques. For instance, Bayesian methods have grown from a specialist niche to turn out to be mainstream, whereas graphical models have emerged as a general framework for describing and applying probabilistic techniques.

The practical applicability of Bayesian methods has been vastly enhanced by the development of a variety of approximate inference algorithms comparable to variational Bayes and expectation propagation, while new models based on kernels have had a major influence on both algorithms and applications.

This completely new textbook reflects these current developments whereas providing a complete introduction to the fields of sample recognition and machine learning. It is geared toward advanced undergraduates or first-12 months PhD students, in addition to researchers and practitioners. No earlier information of pattern recognition or machine studying ideas is assumed.

Familiarity with multivariate calculus and basic linear algebra is required, and expertise in the use of probabilities could be helpful though not important because the book includes a self-contained introduction to basic probability theory. The book is suitable for programs on machine studying, statistics, computer science, signal processing, computer vision, knowledge mining, and bioinformatics.

In depth help is supplied for course instructors, together with greater than 400 exercises, graded in line with difficulty. Example solutions for a subset of the workout routines can be found from the book internet site, while solutions for the rest could be obtained by instructors from the publisher. The book is supported by quite a lot of extra material, and the reader is encouraged to visit the book web site for the latest information.

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Thursday, September 12, 2013

Illustrator CC: Visual QuickStart Guide by Weinmann and Lourekas


Illustrator CC: Visual QuickStart Guide by Elaine Weinmann and Peter Lourekas is the go-to tutorial and reference for art and design professionals. This edition consists of their trademark features: clear, concise, step-by-step instructions; tons of of full-colour illustrations; screen captures of program features; and supplemental ideas and sidebars in each chapter.

This text covers the brand new enhancements and features, together with vital upgrades to the interface, new unembed an image, a number of file placement, pictures in Brushes, and touch type and Free Remodel tool. The new and up to date Illustrator CC features are clearly marked with vivid red stars in both the table of contents and foremost text.

Readers can comply with the steps in a tutorial trend, or use the book as a reference guide to individual program features. Many of the key illustrations used within the book can be found by way of Net download for practice by readers. Along with concise, step-by-step explanations of core tools and duties, with loads of helpful display screen shots to maintain you on monitor as you work, this text consists of the eBook.

You'll be able to download digital variations of this book to load on the mobile device of your alternative so that you could proceed studying whenever and wherever you are. Authors provide you with EPUB, PDF, and MOBI eBook codecs to ensure that you get the expertise that most closely fits your viewing needs.

Peter Lourekas is a graduate of the architecture school of the University of Virginia and of the New York Studio School; Elaine Weinmann is a graduate of Rhode Island School of Design. They have been writing, designing, and illustrating best-selling computer graphics books for Peachpit Press since 1992 on such topics as Illustrator, QuarkXPress, Photoshop, Painter, and Live Motion.

Their books have been translated into 12 languages and have sold more than 2.1 million copies worldwide. They have also been instructors in New York City at Cooper Union School of Art, Parsons School of Design, Pratt Manhattan, and The New School.

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Simulation with Arena 5th Edition by Kelton and Sadowski


Simulation with Arena 5th Edition by W. Kelton, Randall Sadowski and Nancy Swets supplies a complete treatment of simulation utilizing industry-commonplace Area software. The text starts by having the reader develop simple excessive-stage models, after which progresses to superior modeling and analysis.

Statistical design and analysis of simulation experiments is built-in with the modeling chapters, reflecting the importance of mathematical modeling of those activities. A casual, tutorial writing style is used to aid the beginner in totally understanding the ideas and topics presented. The Arena and instance information are available by means of the book's net site. Verified instructors can also download a 30-seat site license of Environment to be used in their course.

The CD has been replaced by a download site available. All the examples have been updated to evolve to the current Area version. The software is essentially in step with what was discussed within the fourth edition, but there are a number of new features and capabilities that we illustrate, together with improved animated plots and string variables and attributes.

New homework exercises have been added in most chapters and most of the present exercises have been modified. Among the new workout routines are health-care functions in Chapters four and 6 and military models in Chapters eight and 11. Updates for numerous Environment modules have been modified within the current version of the software.

Apart from Chapter 10, all chapters cover the same material as within the fourth edition, except for updates. Chapter 10 has a brand new Section 10.6 on strings and their use in studying in character data from different sources. The assist materials on the Web site (slides and options) have all been updated.

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Monday, September 9, 2013

Photoshop CC: Visual QuickStart Guide by Elaine Weinmann


Photoshop CC: Visual QuickStart Guide by Elaine Weinmann and Peter Lourekas has been the go-to tutorial and reference book for photography/design professionals and the textbook of choice in faculty classrooms for decades. This edition contains their trademark features of clear, concise, step-by-step instructions; tons of full-color photographs; display captures of program features; and supplemental ideas and sidebars in each chapter.

Among the new CC features covered on this extensively updated information are: Good Sharpen, Adobe Digital camera Uncooked as filter, intelligent upscaling, multi-form and path selection, and digital camera shake reduction. New and up to date Photoshop CC features are clearly marked with vibrant crimson stars in each the table of contents and fundamental text.

Along with concise, step-by-step explanations of core tools and tasks, with loads of useful display screen photographs to keep you on monitor as you're employed, this text contains the eBook. You possibly can obtain digital variations of this book to load on the mobile gadget of your selection with the intention to proceed studying every time and wherever you are. Authors offer you EPUB, PDF, and MOBI eBook formats to ensure that you get the expertise that most closely fits your viewing needs.

Elegant structure and design; new Photoshop features are marked with vivid crimson stars for easy identification. Tons of full-color images and screen captures throughout, with the important thing photographs available for obtain and practice (50MB).

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Technical Drawing with Engineering Graphics 14th Edition


Technical Drawing with Engineering Graphics 14th Edition by Frederick E. Giesecke, Ivan L. Hill, Henry C. Spencer and Alva E. Mitchell offers a transparent, comprehensive introduction and detailed, easy-to-use reference to creating 2D documentation drawings and engineering graphics by hand or using CAD. It offers excellent technical element, up-to-date requirements, motivating real-world examples, and clearly explained idea and method in a colorful, extremely visual, concisely written format.

Designed as an efficient tool for busy, visually oriented learners, this edition expands on properly-examined material, bringing its content up-to-date with the most recent standards, materials, industries and manufacturing processes. Colored models and animations deliver the material to life for the student on the book’s companion net site. Up to date workouts that characteristic sheet metal and plastic components are part of the excellent Giesecke downside set.

The consideration-getting chapter-opening Splash Unfold interests readers and units the context for the chapter content material that follows. Relevant references to requirements are at first of every chapter. An introductory Foundations section, set off by a subject heading tab on the prime of the web page for simple navigation, covers the drawing topic’s usage and significance, visualization suggestions, and theory associated to the drawing techniques.

Element Sections offer a “brass tacks” a part of the book, the place detailed explanations of drawing strategies, variations, and examples are organized into fast-read sections, every numbered for quick reference within the detailed Contents. CAD at Work Sections offer ideas related to utilizing the 2D or 3D CAD mannequin to generate drawings.

Portfolio Sections offer examples of finished drawings that wrap up the chapter by exhibiting real-world utility of the chapter topics. Set in daring italics on first reference, keywords are summarized on the finish of the chapter, together with a Chapter Abstract and Assessment Questions. The excellent Giesecke drawback units feature up to date workouts, including plastic and sheet metallic parts, updated meeting drawings from CAD models, and sketching problems.

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Sunday, September 8, 2013

Adobe Photoshop CC Classroom in a Book


Adobe Photoshop CC Classroom in a Book by Adobe Creative Team affords what no other book or coaching program does-an official coaching series from Adobe Systems Incorporated, developed with the support of Adobe product experts. It accommodates 14 classes that cover the basics, offering countless tips and techniques that can assist you turn out to be extra productive with the program. You can comply with the book from start to finish or choose only these classes that interest you.

Purchasing this book provides you access to the downloadable lesson information you have to work by means of the tasks in the book, and to digital book updates covering new features that Adobe releases for Inventive Cloud customers. The 14 project-primarily based lessons in this book, present readers step-by-step the key techniques for working in Photoshop CS6 and find out how to manipulate photos, edit movement-based content, and create image composites.

Along with learning the key elements of the Photoshop interface, this completely revised CS6 edition covers new features, including exact cropping with a number of overlays, expanded content material-aware tool package with pores and skin tone-conscious alternatives and masking, three new blur effects, re-engineered design tools, adaptive Broad Angle changes, improved Camera Raw engine, improved auto corrections, Background Save and Auto-recovery, modernized person interface, intuitive video enhancements, simplified 3D interface, improved modifying speed with real-time results, and more.

Creator covers new features, together with improved Good Sharpen, utilizing Liquefy as a Smart Filter, editable Rounded Rectangle Shapes, utilizing Interactive Blur on a video layer, improved picture upscaling, new conditional actions, digicam shake discount (Blur Route tool), CSS code export for HTML integration, and more. New to this Photoshop CC edition-college students now obtain the lesson information from the Peachpit website, so they can work along, step-by-step, with the book.

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Saturday, September 7, 2013

Design Patterns: Elements of Reusable Object-Oriented Software


Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides gives timeless solutions to widespread problems in software design. It describes patterns for managing object creation, composing objects into bigger buildings, and coordinating control flow between objects.

The book offers numerous examples where utilizing composition relatively than inheritance can enhance the reusability and suppleness of code. Word, though, that it is not a tutorial however a catalog that you should utilize to seek out an object-oriented design pattern that is appropriate for the wants of your explicit software--a range for virtuoso programmers who respect (or require) consistent, nicely-engineered object-oriented designs.

This book is not an introduction to object-oriented technology or design. Many books already do a superb job of that. This book assumes you're reasonably proficient in not less than one object-oriented programming language, and it is best to have some experience in object-oriented design as well. You definitely shouldn't rush to the closest dictionary the moment we mention "sorts" and "polymorphism," or "interface" as opposed to "implementation" inheritance.

Then again, this isn't a complicated technical treatise either. It is a book of design patterns that describes simple and chic options to particular problems in object-oriented software program design. Design patterns capture solutions which have developed and evolved over time. Therefore they don't seem to be the designs people. They replicate untold redesign and recoding as developers have struggled for larger reuse and adaptability of their software. Design patterns capture these solutions in a succinct and simply utilized form.

The design patterns require neither uncommon language features nor superb programming tips with which to astound your friends and managers. All might be implemented in commonplace object-oriented languages, though they may take somewhat more work than ad hoc solutions. However the extra effort invariably pays dividends in elevated flexibility and reusability.

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CISSP All-in-One Exam Guide 6th Edition, Shon Harris


CISSP All-in-One Exam Guide 6th Edition by Shon Harris describes all 10 CISSP examination domains developed by the International Data Systems Security Certification Consortium (ISC2). This authoritative exam guide features studying objectives originally of every chapter, examination suggestions, practice questions, and in-depth explanations. Written by the main skilled in IT safety certification and coaching, this book helps you move the exam with ease and likewise serves as an important on-the-job reference.

This book covers information security governance and risk management, entry control, safety structure and design, physical and environmental security, telecommunications and network safety, cryptography, business continuity and catastrophe recovery, authorized, laws, compliance, and investigations, software program development safety and security operations.

Electronic content material includes 1400+ practice exam questions in a Home windows-based mostly take a look at engine with a brand new custom examination generation characteristic that allows you to practice by area or take a complete CISSP practice examination, video coaching module from Shon Harris-single domain and Adobe Digital Edition ebook-free download (subject to Adobe System Necessities).

Effectively regarded for its partaking and informative type, this text provides one hundred% full coverage of the exam targets for the Licensed Data Safety Specialist credentialing exam from (ISC)2. Up to date to make sure complete coverage of the most recent body of data and domains from (ISC)2, this new edition additionally offers references for government workers and contractors subject to new requirements.

Exam suggestions spotlight precise examination matters and technical discussion sidebars provide a stage of instruction not present in other certification guides. The text also contains hands-on examples and workout routines that reinforce practical studying and pattern practice questions at the end of every chapter that take a look at for comprehension and put together you for each subject area or area of the exam.

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Friday, September 6, 2013

Python for Kids: A Playful Introduction to Programming


Python for Kids: A Playful Introduction to Programming by Jason R. Briggs brings Python to life and you (and your parents) into the world of programming. Author gives you through the basics as you experiment with distinctive (and sometimes hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and defined; and quirky, full-color illustrations preserve issues on the lighter side.

Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you will have programmed two full games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"-a platform game with jumps, animation, and more.

As you strike out in your programming journey, you'll learn to use elementary knowledge constructions like lists, tuples, and maps, arrange and reuse your code with functions and modules, use control buildings like loops and conditional statements, draw shapes and patterns with Python's turtle module, create games, animations, and different graphical wonders with tkinter. Why should severe adults have all the enjoyable? This book is your ticket into the superb world of computer programming.

The code on this book runs on nearly anything: Home windows, Mac, Linux, even an OLPC laptop computer or Raspberry Pi! Python is a powerful, expressive programming language that is simple to study and enjoyable to use! However books about studying to program in Python can be form of uninteresting, gray, and boring, and that is no fun for anyone.

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The Practice of Computing Using Python 2nd Edition, Punch


The Practice of Computing Using Python 2nd Edition by William F. Punch and Richard Enbody introduces CS1 college students (majors and non-majors) to computational pondering utilizing Python. With information-manipulation as a theme, readers rapidly see the value in what they’re studying and depart the course with a set of instantly useful computational abilities that can be utilized to problems they encounter in future pursuits.

The book takes “object-use-first” method-writing courses, covered only after students have mastered using objects. This edition is on the market with MyProgrammingLab, an modern online homework and evaluation tool. Via the power of practice and quick personalised feedback, MyProgrammingLab helps college students absolutely grasp the logic, semantics, and syntax of programming.

Three non-obligatory chapters in the book (3, 10, and 13) walk college students via detailed examples of fixing a problem using Python. In addition to design, they present mistakes and how one can recover from them by illustrating the method of creating a solution. The authors also refactor some options as demonstrations of the importance of program design and readability. These chapters can be used in or outdoors of sophistication, or in a lab setting.

College students use Python to kind, apply, graph, and convert data. The authors have incorporated many principally non-numeric examples with a gender-impartial appeal to help this theme: poker fingers, Gettysburg Tackle, EPA mileage information, breast cancer classifier, speech analysis, political debates and S&P 500 analysis.

The authors use objects and methods early while leaving the design and implementation of objects for later in the text--after mastery of the use of objects has been achieved. Functions are covered earlier; break up in two parts. Only the string chapter separates the performance and control chapter. Functions are cut up into two parts due to how Python handles mutable objects resembling lists as parameters-dialogue of those points can solely come after there's an understanding of lists as mutable objects.

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Python Scripting for ArcGIS by Paul A. Zandbergen


Python Scripting for ArcGIS by Paul A. Zandbergen shows easy methods to write Python code that works with spatial data to automate geoprocessing duties in ArcGIS. Readers can thus learn the ability set needed to create customized tools. The book contains 14 chapters, with the corresponding data and workout routines on the accompanying DVD.

The primary viewers for this book consists of experienced ArcGIS customers who want to learn Python however have limited programming or scripting experience. Prior experience with other scripting or programming languages (reminiscent of Perl, VBA, VBScript, Java, or C++) can be helpful but isn't required. More skilled programmers can even profit, however the emphasis is on making Python scripting out there to the massive variety of ArcGIS for Desktop users who want to get extra out of the capabilities of ArcGIS without having to become full-time programmers and learning C++. Readers will, nonetheless, be anticipated to have good general ArcGIS skills and a basic understanding of geoprocessing procedures.

This book can also be supposed for upper-division undergraduate and graduate courses in GIS. A handful of colleges and universities train upper-division courses in GIS programming and/or scripting, and this number is anticipated to increase. It incorporates three main parts. Part 1 covers the basics of geoprocessing in ArcGIS for Desktop as well as the basics of the Python language. Depending on your background and expertise, you could already be familiar with some or all of this material. Part 2 covers methods to write scripts that work with spatial data.

That is really the core of the book and contains chapters on executing tools in Python, describing information, and manipulating and creating information, in addition to a number of extra specialized tasks. Part 3 covers the way to create a tool out of your script and the right way to share your tool with others. By the end of this book, you will be able to create custom tools that use Python scripting to automate basic duties in ArcGIS for Desktop.

Each of the 14 chapters within the book is accompanied by reinforcing the ideas covered in the chapter. All 14 workout routines are included on the Data and Exercises DVD that comes with the book. It's best to first read the chapter and then full the accompanying train before transferring on to the following chapter. Relying in your learning model and familiarity with coding, you may try a number of the code within the chapters if you are reading it, but you can also first read the complete chapter and then start the exercise.

It is best to full the chapters and workouts in order for the reason that ideas introduced in each new chapter construct on the earlier ones. To do the workout routines on this book, you must have ArcGIS 10.1 for Desktop software program installed in your computer, or else download a trial version of the software. You will have the code printed on the inside again cover of this book to access the obtain site.

This book will teach you methods to automate duties in ArcGIS. Maybe by the top of the book, you will turn out to be a Python aficionado or maybe you'll merely be capable to save yourself hours of labor by utilizing one of the scripts from the book. Regardless of the case, past the precise skills of writing Python scripts for ArcGIS, additionally, you will study the basic logic of writing code. This shall be useful beyond the specific task at hand.

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